Skins, armor pieces, and shaders can be obtained with in-game currency and can be swapped in any form the player wants. The game has a good cosmetic system for superheroes. These negative aspects make Marvel’s Avengers fall to the bottom part of the list. It has to maintain its active player base for at least 2 years to make the money invested back. Cosmetics do not help its case at all, recycling missions while adding a superficial quantity of new things for the player to do after they complete the main story. Talking about the post-launch, the content lacks depth overall. These games have been trying to make the most amount of money possible in the post-launch while releasing half-done games to the public. Microtransactions are also present here, following the footsteps of most current games. The gameplay is built around this design, gifting the player different components to be able to acquire a new skin. This all leads to what could be the game’s biggest issue - the loot. Each hero gets a good amount of skins and cosmetics, but they seem repetitive sometimes. IGN points out that most missions are full of filler situations, and it seems like the 10-hour campaign is somewhat too big considering everything. It does a good job of entertaining the player, but it lacks in certain moments. A team of four heroes takes on a campaign, working around several types of enemies and scenarios. The game is based on a Marvel Ultimate Alliance format.
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